Lesson 7  Wings In Flight

Objectives

Description
Subject Areas
Skills
Class Organization

Materials

Necessary Skills
Time Required
Lesson Preparation

Classroom Lesson

Evaluation
Applicable Notes

 

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CAT II Flight Simulator Interior

 

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Floor Plan
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Objectives

Flight Simulator 98 Teacher's Guide (7)
Wings in Flight
Use Microsoft Flight Simulator 98 to help students:

Gain a basic understanding of using Flight Simulator 98

Learn to use the “Help” menu.

Learn to use the "Flight School", "Ground School" section.

Understand the information contained in "Climbs, Descents, Straight & Level, and Turns".

Description

The Microsoft Flight Simulator 98 “Pilot’s Help” section is designed as a complete, self-passed ground school.  It is highly recommend that all sections be printed and copied for student use.  Ideally, students should have a copy of the “Pilot’s Help” section, and the Training Simulator workstation should be projected onto the two large screen monitors above the CAT II Main Simulator for the entire class to see.  The “Pilot’s Help” section contains an excellent ground school to help students understand the basics of flight, but it is recommended that other resources be used to help supplement the instruction.  In this section, students will learn about Climbs, Descents, Straight & Level, and Turns.

Subject Areas

This section is appropriate for classes studying

Microsoft Flight Simulator

"Using Flight Simulator" sections of the "Pilots Help".

Climbs, Descents, Straight & Level, and Turns.

 

Skills

To complete this activity, students must:

   Gain a basic understanding for using the “Pilot’s Help” section.

   Learn to use "Using Flight Simulator".

   Understand and explain how to climb, descend, turn, fly straight and level, and how to use pitch trim to maintain level flight.

 

Class Organization

Depending on the number of available computers, as well as projection devices, the instructor can modify the activity to work with an entire class or with individual students.  It is highly recommended that all students have a complete printed copy of the “Pilot’s Help” section and that the Training Simulator be switched to display on the two 31” monitors above the CAT II Main Simulator so the entire class can follow along with lessons.  Now is the time for students to begin applying their knowledge on the simulators and demonstrate each skill.

Materials

All students should have a printed copy of the “Pilot’s Help”, “Flight School” section.  Students can go through the activities at a computer station or as a group using the large screen monitors.  Other materials such as aircraft diagrams, model planes, and pictures are useful.  A wide variety of resources can be found on the Internet.  The instructor should demonstrate climbs, descents, turns, and level flight on the Training Simulator.  Switch the output to display on both 31" monitors so the entire class can see the effects of flight control input.

Skills Needed

In order to complete this activity, the instructor should have a complete understanding of using Microsoft Flight Simulator 98 and the “Pilots Help” section.

   Be able to open the “Pilot’s Help” Section.  Go to the “Help” menu on the main Flight Simulator 98 screen.  Highlight “Contents” and then open the folder you would like to work with.
   Be able to navigate through the help items.
   Be able to use the "Using Flight Simulator" section.
   Understand all the material in "Ground School".
   Understand all information in the "Climbs, Descents, Straight & Level, and Turns" sections.   

 

Time Required

Two to three class periods.  It is important that students completely read these sections prior to class.  Time spent on this section may be extended to provide all students the opportunity to fly the simulators.

 

Preparing for this Lesson

Here are some ideas and hints to help the instructor prepare students for the lesson:

  Make sure that all students have a printed copy of the “Pilot’s Help” section.

  Students can work individually or in groups.

  If the two large screen monitors are being used for the CAT II Main Simulator, consider making an overhead transparency copy of the “Pilot’s Help” section so the entire class can follow.  It is important that the students be able to see an example that demonstrates the tasks. If that is not possible, bring up the help menu on a workstation for students to observe.

  Students should read the "Flight School", Ground School", and "Introduction" sections.

  Students should be able to demonstrate their knowledge through verbal, written, or simulated exercises.

Classroom Lesson

In this lesson, take students through all the functions of the “Pilot’s Help”, "Flight School", "Ground School",  and "Introduction" portion of Flight Simulator 98.  Although it is not practical for every student to have a workstation they will have a printed copy of the section.  It is important that they know how to use this section.  The student's printed material should be arranged in the same order as the “Pilot’s Help” section of the program.  The “Pilot’s Help” section will be the main resource tool for the entire project.  Students should use the Related Topic Section.

The main idea behind this lesson is to give students an understanding of how to climb, descend, turn, and fly straight & level.

Students should have a basic understanding of the following:

Climbs
Descents
Turns
Straight & Level flight
Pitch and Power

Evaluation

Complete Understanding

The evaluation process is divided into three categories.

1.  Basic Understanding:  Students should have a basic understanding of concepts.  This category includes true/false, multiple choice, verbal and simulation applications tests.

2.  Understanding and Application:  Students should have an understanding of concepts, and they should be able to apply them.  This evaluation category includes essay, fill in the blank, and flight simulation applications tests.

3.  Complete Understanding:  This is a critical area.  Students should have a complete understanding of this area before progressing to the next lesson.  These lessons include concepts that the students must know in order to successfully complete the unit on flight and apply what they are learning on the simulators.

Notes

This is a great time to start letting the students apply what they have learned on the simulators. The Instructor should set the aircraft up at 10,000 feet and let each student apply what they have learned.  Students should push turns, climbs, and descents to the maximum.  They will have a good idea of what their aircraft can and can't do.  Students should pull the aircraft into vertical flight and stall the wings.  Stall recognition and recovery is an important test of a students ability to fly.  Once they have pushed the limits of the aircraft, they should practice proper two minute standard rate turns,  500 foot per minute climbs and descents, and straight and level flight.

 

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