Lesson 3  Ground School

Objectives

Description
Subject Areas
Skills
Class Organization

Materials

Necessary Skills
Time Required
Lesson Preparation

Classroom Lesson

Evaluation
Applicable Notes

 

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CAT II Flight Simulator Interior

 

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Floor Plan
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Objectives

Flight Simulator 98 Teacher's Guide (3)
Ground School
Use Microsoft Flight Simulator 98 to help students:

Gain a basic understanding of using Flight Simulator 98

Learn to use the “Help” menu.

Learn to use the "Flight School", "Ground School" section.

Understand the information contained in "Flight Simulator Ground School",  "Ground School background", "Aeronautical Knowledge Required Subjects" & "Flight Safety International".

Description

The Microsoft Flight Simulator 98 “Pilot’s Help” section is designed as a complete, self-passed ground school.  It is highly recommend that all sections be printed and copied for student use.  Ideally, students should have a copy of the “Pilot’s Help” section, and the Training Simulator workstation should be projected onto the two large screen monitors above the CAT II Main Simulator for the entire class to see.  The “Pilot’s Help” section contains an excellent ground school to help students understand the basics of flight, but it is recommended that other resources be used to help supplement the instruction.  In this section, students will learn basic flying rules, certification requirements, aviation terms, and Federal Aviation Regulations (FARs).

Subject Areas

This section is appropriate for classes studying

Microsoft Flight Simulator

"Using Flight Simulator" sections of the "Pilots Help".

Federal Aviation Regulations.

Flight Safety International.

Pilot Privileges and Limitations.

Pilot Certificates and Ratings.

VFR (Visual Flight Rules).

 

Skills

To complete this activity, students must:

   Gain a basic understanding for using the “Pilot’s Help” section.

   Learn to use "Using Flight Simulator".

   Understand and explain Federal Aviation Regulations and Pilot certificates and ratings.

   Understand core subjects necessary for flying.

   Learn to use the printed materials.

 

Class Organization

Depending on the number of available computers, as well as projection devices, the instructor can modify the activity to work with an entire class or with individual students.  It is highly recommended that all students have a complete printed copy of the “Pilot’s Help” section and that the Training Simulator be switched to display on the two 31” monitors above the CAT II Main Simulator so the entire class can follow along with lessons.  You will make use of the Internet equipped Lab Stations during this lesson.

Materials

All students should have a printed copy of the “Pilot’s Help”, “Flight School” section.  Students can go through the activities at a computer station or as a group using the large screen monitors.  Other materials such as aircraft diagrams, model planes, and pictures are useful.  A wide variety of resources can be found on the Internet.  You will need a copy of the FARs or related printed materials or Internet resources.

Skills Needed

In order to complete this activity, the instructor should have a complete understanding of using Microsoft Flight Simulator 98 and the “Pilots Help” section.

   Be able to open the “Pilot’s Help” Section.  Go to the “Help” menu on the main Flight Simulator 98 screen.  Highlight “Contents” and then open the folder you would like to work with.
   Be able to navigate through the help items.
   Be able to use the "Using Flight Simulator" section.
   Understand FAA rules & regulations concerning flight.
   Understand the material in "Ground School" and "Introduction".   

 

Time Required

Two class periods.  It is recommended that students be required to read the sections before class to shorten class time.

 

Preparing for this Lesson

Here are some ideas and hints to help the instructor prepare students for the lesson:

  Make sure that all students have a printed copy of the “Pilot’s Help” section.

  Students can work individually or in groups.

  If the two large screen monitors are being used for the CAT II Main Simulator, consider making an overhead transparency copy of the “Pilot’s Help” section so the entire class can follow.  It is important that the students be able to see an example that demonstrates the tasks. If that is not possible, bring up the help menu on a workstation for students to observe.

  Students should read the "Flight School", Ground School", and "Introduction" sections.

  Students should be able to demonstrate their knowledge through verbal and written test questions.

Classroom Lesson

In this lesson, take students through all the functions of the “Pilot’s Help”, "Flight School", "Ground School",  and "Introduction" portion of Flight Simulator 98.  Although it is not practical for every student to have a workstation they will have a printed copy of the section.  It is important that they know how to use this section.  The student's printed material should be arranged in the same order as the “Pilot’s Help” section of the program.  The “Pilot’s Help” section will be the main resource tool for the entire project.  Groups of two students should practice all commands.

The main idea behind this lesson is to give students an understanding of the basic rules and regulations needed to fly.  The material inside of Flight Simulator 98 reflects basic information only.  You should have a copy of the FAA FARs in the classroom for further study and reference.

Students should have a basic understanding of the following:

Aerodynamics
Federal Aviation Regulations (FARs)
Pilot Certificates
Ratings
FAA
Six types of Certificates
Written and Practical tests
Ceiling
Visibility
VFR (Visual Flight Rules)
Flight Safety International
Airspace

Evaluation

Basic Understanding

The evaluation process is divided into three categories.

1.  Basic Understanding:  Students should have a basic understanding of concepts.  This category includes true/false, multiple choice, verbal and simulation applications tests.

2.  Understanding and Application:  Students should have an understanding of concepts, and they should be able to apply them.  This evaluation category includes essay, fill in the blank, and flight simulation applications tests.

3.  Complete Understanding:  This is a critical area.  Students should have a complete understanding of this area before progressing to the next lesson.  These lessons include concepts that the students must know in order to successfully complete the unit on flight and apply what they are learning on the simulators.

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