Lesson 11 Navigation |
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ObjectivesDescription MaterialsNecessary Skills Classroom LessonEvaluation
CAT II Flight Simulator
Interior
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ObjectivesFlight Simulator 98 Teacher's Guide
(11)
DescriptionThe Microsoft Flight Simulator 98 “Pilot’s Help” section is designed as a complete, self-passed ground school. It is highly recommend that all sections be printed and copied for student use. Ideally, students should have a copy of the “Pilot’s Help” section, and the Training Simulator workstation should be projected onto the two large screen monitors above the CAT II Main Simulator for the entire class to see. The “Pilot’s Help” section contains an excellent ground school to help students understand the basics of flight, but it is recommended that other resources be used to help supplement the instruction. In this section, students will learn about Navigating using pilotage and dead reckoning skills. Subject AreasThis section is appropriate for classes studying
SkillsTo complete this activity, students must:
Class OrganizationDepending on the number of available computers, as well as projection devices, the instructor can modify the activity to work with an entire class or with individual students. It is highly recommended that all students have a complete printed copy of the “Pilot’s Help” section and that the Training Simulator be switched to display on the two 31” monitors above the CAT II Main Simulator so the entire class can see the instrument panel. MaterialsAll students should have a printed copy of the “Pilot’s Help”, “Flight School” section. Students can go through the activities at a computer station or as a group using the large screen monitors. Other materials such as aircraft diagrams, model planes, and pictures are useful. A wide variety of resources can be found on the Internet. The instructor should demonstrate navigation techniques on the Training Simulator. Switch the output to display on both 31" monitors so the entire class can see the Instrument Panel and understand how to navigate using pilotage and dead reckoning. The Instructor should have Aviation VFR Sectional Charts and a Flight Plotter/Calculator available for this and other sections on navigation. Skills NeededIn order to complete this activity, the instructor should have a complete understanding of using Microsoft Flight Simulator 98 and the “Pilots Help” section.
Time RequiredTwo to three class periods. It is important that students completely read these sections prior to class. Time spent on this section may be extended to provide all students the opportunity to fly the simulators.
Preparing for this LessonHere are some ideas and hints to help the instructor prepare students for the lesson:
Classroom LessonIn this lesson, take students through all the functions of the “Pilot’s Help”, "Flight School", "Ground School", and "Navigation" portion of Flight Simulator 98. Although it is not practical for every student to have a workstation they will have a printed copy of the section. It is important that they know how to use this section. The student's printed material should be arranged in the same order as the “Pilot’s Help” section of the program. The “Pilot’s Help” section will be the main resource tool for the entire project. Students should use the Related Topic Section. The main idea behind this lesson is to give students an understanding of how to navigate by matching ground features to Sectional Charts and by precise timing. Students should have a basic understanding of the following: Primary Flight
Instruments EvaluationUnderstanding and ApplicationThe evaluation process is divided into three categories. 1. Basic Understanding: Students should have a basic understanding of concepts. This category includes true/false, multiple choice, verbal and simulation applications tests. 2. Understanding and Application: Students should have an understanding of concepts, and they should be able to apply them. This evaluation category includes essay, fill in the blank, and flight simulation applications tests. 3. Complete Understanding: This is a critical area. Students should have a complete understanding of this area before progressing to the next lesson. These lessons include concepts that the students must know in order to successfully complete the unit on flight and apply what they are learning on the simulators. Notes There are basically
two to rules to follow in navigation. Visual Flight Rules (VFR) apply to conditions where the pilot is able to see geographic features and use a minimum of
instruments to navigate. Instrument Flight Rules (IFR) apply to conditions where visibility is limited and pilot's must use their instruments in order to fly from one point
to another.
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